	Bio2 - ADT Functionality

VIEW:
View a ADT image. 8 and 16bpp only!


COMPRESS:
Convert a 16bpp, 320x240 Sony PSone texture to Bio2's ADT
format - use this function for prerendered backgrounds.


SAVE/TIM:
Convert a ADT to TIM format.

This function bypasses RAW output and automatically
converts RAW data to the Sony PSone TIM format.


SAVE/RAW:
Convert a ADT to RAW format.

This option is useful for those who want to study the
format or want to read/write RDT data for GameCube.


SAVE/BMP:
Convert a ADT file to BMP format.
8 and 16bpp only!

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The ADT format is a compressed filetype, containing Sony
PSone TIM textures. The Nintendo GameCube version of Bio2
uses ADT-compression for RDT files, as well.

For prerendered backgrounds, the decompressed 'raw' data
needs to be rearranged to match the structure of a TIM
file - all original data is retained and unmodified.

If the decompressed data isn't a prerendered background,
it's an archive of Sony PSone TIM textures; in which
case, they will be automatically extracted.