                                      ___________________________________
=====================================| Goku by DJMouF |==========================================
                                      
						[02.07.2020]

  (DJMouF Coburn)
- Contact: https://www.youtube.com/channel/UCoPXzL89zzNYyZp-5Ab_IfA

- Customized version of Akira Toriyama's Goku character from the Dragon Ball series.
- For Mugen 1.1+ only



===============<Features>===============

- All the essential stuff
- A couple references to the DBZ anime
- CvS-like movement
- Cancels and Super Cancels
- Recovery Roll and Zero Counter, from SFZ3
- Parry and EX moves, from SFIII
- Dodge, Roll, Power Charge and Custom Combo, from CvS2
- Palette Selector
- Original and edited effects from various games along with my custom sprites
- Compatibility with Mugen 1.1's "Camera Zoom" system.
- Various intros, win poses and special animations
-Multiple Palettes
- Decent A.I. (Could be better)
- SSJ Transformation



===============<Movelist>===============

U - Up			LP- Light punch			LK- Light kick
D - Down		MP- Medium punch		MK- Medium kick
F - Forward		HP- Hard punch			HK- Hard Kick
B - Back		P - Any punch			K - Any kick
S - Start		2P- Two punches (simultaneously)2K- Two kicks (simultaneously)

(Air)- Move must be performed in the air.
(Charge) - Charge the first button for a whole second.
(Hold) - Hold the last button to perform a more powerful version of the move.
(EX)- Move with an EX version. EX moves are performed by pressing two punch/kick buttons.

EX moves cost half of a power stock.

<SPECIAL>

.Fireblast (EX):			D, DF, F, P /(EX 2P)
.Flash Kick (EX):			D, DF, F, K /(EX 2K) (Base Only)
.Dash Elbow (EX):			F, D, DF, P /(EX 2P) (Base Only)
.Rapid Kick (EX):			D, DB, B, K /(EX 2K)
.Kaioken Attack (EX):		D, DB, B, P /(EX 2P) (Base Only)
.Instant Transmission Kick (EX):	D, DF, F, K /(EX 2K) (SSJ Only)
.Rizing Knee (EX):			F, D, DF, K /(EX 2K) (SSJ Only)
.Dash Scatter Attack (EX):		D, DB, B, P /(EX 2P) (SSJ Only)


<Lv1 SUPERS(Normal)>

.Kamhameha:			D, DF, F, D, DF, F, P(Air)(Aim Ready)
*Note* Ground Kamehameha can be aimed up diagonal by holding up during 
the SuperPause
*Note* Air Kamehameha can be aimed down diagonal by holding down during 
the SuperPause
.Kaioken Attack:			D, DF, F, D, DF, F, K
.Super Rapid Kicks:			D, DB B, D, DB, B, K	(Air)


<Lv2 SUPERS(Normal)>

.Super Kamehameha:			D, DF, F, D, DF, F, 2P(Air)(Aim Ready)
*Note* Ground Kamehameha can be aimed up diagonal by holding up during 
the SuperPause
*Note* Air Kamehameha can be aimed down diagonal by holding down during 
the SuperPause
.Kaioken Attack:			D, DF, F, D, DF, F, 2K
.Super Rapid Kicks:			D, DB B, D, DB, B, 2K  (Air)
.Hand Spirit Bomb:			D, DB B, D, DB, B, 2P

<Lv3 SUPERS(Normal)>

.Meteor Break:			D, DF, F, D, DF, F, P+K
*Note* Super Spirit Bomb Activates During the LAST PUNCH on Meteor Break
BUT only when the opponents health is 130 and below. That's why the Damage 
is small in the code because it's an ending attack. It is not a button command 
attack. I'm sure there will be people who don't like it but I like to do things 
how I see fit.
.Transform to SSJ:			D, DF, F, D, DF, F, S (Start)
*Note* When Life Is Blow 500 Goku Will Have A Faster Transformation

<Lv1 SUPERS(SSJ)>

.Kamehameha:			D, DF, F, D, DF, F, P(Air)(Aim Ready)
*Note* Ground Kamehameha can be aimed up diagonal by holding up during 
the SuperPause
*Note* Air Kamehameha can be aimed down diagonal by holding down during 
the SuperPause
.Kick Burst:			D, DF, F, D, DF, F, K
.Meteor Strike Bomb:			D, DB, B, D, DB, B, P
.Fierce Rush:                                       	D, DB, B, D, DB, B, K


<Lv2 SUPERS(SSJ)>

.Super Kamehameha:			D, DF, F, D, DF, F, 2P(Air)(Aim Ready)
*Note* Ground Kamehameha can be aimed up diagonal by holding up during 
the SuperPause
*Note* Air Kamehameha can be aimed down diagonal by holding down during 
the SuperPause
.Kick Burst:			D, DF, F, D, DF, F, 2K
.Meteor Strike Bomb:			D, DB, B, D, DB, B, 2P
.Fierce Rush:                                       	D, DB, B, D, DB, B, 2K

<Lv3 SUPERS(SSJ)>

.Warp Kamehameha:			D, DB, B, D, DB, B, P+K
.DragonFist:			D, DF, F, D, DF, F, P+K
.Back to Base Mode:			D, DF, F, D, DF, F, S (Start)

<SYSTEM>

.Back Dash:				B, B
.Forward Dash:				F, F
.Dodge:					LK + LP
.Forward Roll:				F + LK + LP
.Backward Roll:				B + LK + LP
.Parry High:				(Tap) F
.Parry Low:				(Tap) D
.Air Parry:				(Tap) F (Air)
.Power Charge:				MK+MP  (Hold)
.Custom Combo:				HK+HP  (Can also be done in the air)
.Zero Counter:				B, DB, D, P/K  (during standing or crouching guard)
.Fall Recovery:				2P (Hhile falling when hit)
.Recovery Roll:				2K (While falling when hit)
.Low Jump:				U (Tap)
.High Jump:				D, U
.Taunt:					Start


=====<Special Thanks>=====

- Phantom.of.the.Server again for... you know.
- Akira Toriyama and Toei Animation, for creating Goku and the entire Dragon Ball franchise.
- Elecbyte, for creating M.U.G.E.N.
- Vituall Tek, for creating Fighter Factory.
- Mr. Ansatsuken for providing aura codes.
- Those who all were interested and took the time to give me advice on ideas for Goku.
- You, for downloading my char! :D


=====<Disclaimer>=====

- Goku, Dragon Ball, Dragon Ball Z, Dragon Ball GT and Dragon Ball Super are property of Akira Toriyama and Toei Company Ltd.
- Dragon Ball Z: Extreme Butoden is property of Bandai Namco Entertainment Inc.
- This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes.