;===============< INITIALIZE >===================
;Initialize Start Round
[Statedef 5900]
type = S

;__________________________________________________________________________
;==========================================================================
;__________________________________________________________________________
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
value = 0
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
fvalue = 0

[state 5900, 3] ;Change palette
             type = RemapPal
             trigger1 = 1
             source = 1,1
             dest = 1,palno


[State 5900, Intro VS]
type = changestate
trigger1 = numenemy
trigger1 = roundno = 1 || (!(enemy, roundsexisted) && !(teammode = simul) && !(enemy, teammode = simul))
trigger1 = enemy, name = "whoever" || enemy, name = "cvswhoever"
value = 192

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 190+random%2

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 0
