;====================<VARIABLE LIST>====================

;var(3)  : Jump Type (0 = Normal; 1 = Low Jump; 2 = Long Low Jump; 3 = Long Jump)
;var(4)  : Chain Combo (0 = Off; 1 = On)

;var(5)  : Cancel Flag
;var(6)  : Able to Special Cancel
;var(7)  : Able to Super Cancel
;var(8)  : Able to Hyper Cancel
;var(9)  : Counter Flag
;var(10) : Button Detect (0 = Light; 1 = Medium; 2 = Heavy)
;var(11) : Lv3 Super finish detection
;var(13) : Hit Count

;var(15) : Juggle Points
;var(16) : Juggle Flag
;var(17) : Ticks UnGuardable
;var(18) : ProjContact (0 = No; 1 = Yes)
;var(19) : Throw Escape
;var(20) : Custom Combo Time
;var(21) : Super Cancel Flag
;var(22) : Hyper Cancel Flag

;var(23) : Super Finish Type (900 = Custom Combo; 3000 = Beserker Barrage X; 3100 = Beserker Charge; 3200 = Fatal Claw; 3300 = Weapon X; 3400 = 1337; 3500 = Healing Factor X)

;var(25) : Ticks to Apply EX FX
;var(26) : Ticks Unable to Walk
;var(30) : Hit Detection
;var(31) : Hit Sound (0 = Light Punch; 1 = Medium Punch; 2 = Heavy Punch; 3 = Light Kick; 4 = Medium Kick; 5 = Heavy Kick; 6 = Projectile Hit; 800 = Grab)
;var(32) : Guard Sound
;var(33) : Hit Spark (8010 = Light; 8011 = Medium; 8012 = Heavy; 8013 = Special; 8014 = Super)
;var(34) : Guard Spark (8000 = Normal; 8001 = Special)
;var(35) : Spark xPos
;var(36) : Spark yPos
;var(38) : Throw (0 = Allowed; 1 = Not Allowed)
;var(39) : Projectile Flag (0 = Off; 1 = On)

;var(41) : KO sound
;var(43) : Throws Allowed

;var(48) : X Heal (Limit)
;var(49) : X Heal (Add Life)

;var(51) : Mashing Buttons during throws
;var(52) : Mashing Buttons during throws Flag
;var(53) : Throws Timer

;var(55) : Drill Claw Detector

;var(58) : Game Time

;fvar(5) : Amount of Corner Push
;fvar(10): Damage Dampener
;fvar(11): Damage Dampener with Counter Multiplier Added

;====================<CONSTANTS>====================
[Data]
life = 970
power = 3000
attack = 100
defence = 100
fall.defence_up = 50
lieDown.time = 60
airJuggle = 0
sparkNo = s8010
guard.sparkNo = s8000
KO.echo = 0
volume = 128
IntPersistIndex = 0
FloatPersistIndex = 0

[Size]
xScale = 0.8333
yScale = 1
ground.back = 15
ground.front = 15
air.back = 15
air.front = 15
height = 60
attack.dist = 160
proj.attack.dist = 90
proj.doScale = 0
head.pos = 2, -75
mid.pos = 1, -48
shadowOffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd = 3.40
walk.back = -2.75
run.fwd = 5.25, 0
run.back = -6.8,-4.8
jump.neu = 0, -10.2
jump.fwd = 3.36
jump.back = -3.87
runJump.fwd = 5.04,-11.5
runJump.back = -5.81,-11.5
airjump.neu = 0,-6.5
airjump.back = -2.8
airjump.fwd = 2.8

[Movement]
airJump.num = 0
airJump.height = 0
yAccel = 0.58
stand.friction = 0.85
crouch.friction = 0.82
stand.friction.threshold = 1.0
crouch.friction.threshold = 1.0
air.gethit.groundLevel = 25
air.gethit.groundRecover.ground.threshold = -20
air.gethit.groundRecover.groundLevel = 10
air.gethit.airRecover.threshold = -1
air.gethit.airRecover.yAccel = 0.35
air.gethit.trip.groundLevel = 15
down.bounce.offset = 0, 20
down.bounce.yAccel = 0.32
down.bounce.groundLevel = 12
down.friction.threshold = 0.5

[Quotes]
;Wolverine WinQuotes
victory1 = "I've scrapped with the best, pal, and you ain't it!"
victory2 = "That'll learn ya... Punk."
victory3 = "That's what happens when you scuffle with the ol' Canucklehead."
victory4 = "There ain't nothin' that scares me in this whole friggin' world. Other than myself."
victory5 = "Ya fight me, yer gonna get hurt. End of story."
victory6 = "You should leave fightin' to a real man if you're afraid of getting hurt."
victory7 = "Hazy memory and all, I never forget the real challenges. But sorry, bub -- you're already forgotten."
victory8 = "Next time I won't even have to unsheathe my claws."
victory9 = "Nice try, bub, but I'm still the best there is at what I do!"
victory10 = "Thanks, bub. I needed the workout."
victory11 = "That's the best you can do?"
victory12 = "Yer gettin' better, kid, but yer not there yet!"
victory13 = "You gotta fight harder than that, rookie!"
victory14 = "I'm a cut above the rest, you're just cut."
victory15 = "I'm still the best there is at what I do."
victory16 = "Not bad, you almost made me break a sweat!"
victory17 = "Some have what it takes, some don't. You're not even close!"
victory18 = "Don't mess with me, bub."
victory19 = "My healin' factor ain't necessary for this!"
victory20 = "Now, let's get down to some slicin' and dicin'!"
victory21 = "Now, my claws are gonna do the talkin'!"
victory22 = "You shouldn't mess with the big boys!"
victory23 = "You're outta your league, bub."
victory24 = "Humanity ain't all it's cracked up to be, bub!"
victory25 = "I ain't no runt! But I'll slice ya into one!"
victory26 = "That's all you got? You're just a rookie!"
victory27 = "Ya gotta beat the best to be the best!"
victory28 = "You're lucky I didn't go berserk."
victory29 = "You shouldn't mess with the big boys!"
victory30 = "You're outta your league, bub."
victory31 = "Back to the Danger Room for more training..."
victory32 = "Come back when you've learned how to fight!"
victory33 = "Don't worry; those scars will heal up in time."
victory34 = "Next time I won't go so easy on you, rookie."
victory35 = "Not bad for starters... Just not good enough!"
victory36 = "Still the best there is at what I do!"
victory37 = "Too rough for you? You still got both arms, bub!"
victory38 = "You've got a lot to learn before you beat me, bub!"