                            __________________________________________
===========================|               Wolverine By Froz          |===========================
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ        [11.24.12]
 - Contact:	FrozTheBoss54@hotmail.com
 - Website:	http://www.trinitymugen.net/
 - Customized version of Marvel VS Capcom's Wolverine character, for MUGEN 1.0 only

=====<Features>=====

 - Most of the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3, SFIII, And MVC Series

=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

.Standing Forward Kick           	F + b
.Crouching Slide Slash           	DF + z
.Aerial M.Punch to M.Punch Combo       	y < y
.Jumping Forward Diving Kick           	DF + b
.Jumping Diving Kick                    D + c


<SPECIAL>
.Beserker Barrage  (EX):  		D, DF, F, p
.Tornado Claw  (EX):		        F, D, DF, p
.Beserker Slash  (EX):  	        D, DB, B, p
.Drill CLaw  (Ground):        	        y+a + Any Direction
.Drill CLaw  (Air):        	        y+a + Any Direction

<SUPER>

.Beserker Barrage X  (MAX):		D, DF, F, D, DF, F, p
.Beserker Charge :              	D, DB, B, D, DB, B, p
.Fatal Claw (MAX):                      D, DF, F, D, DF, F, k
.Aerial Fatal Claw (MAX):               D, DF, F, D, DF, F, k

<Lv3 SUPER>

.Weapon X                               D, DB, B, D, DF, F, 2p


<SYSTEM>

.Forward Dash:                  	F, F
   .Run:                        	hold
.Backward Dash:                 	B, B
.Low Jump:                      	tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	a + x
   .Sidestep Attack:            	p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Zero Counter:                  	B, DB, D, p / k 	(during standing or crouching guard)
.Custom Combo:                  	c + z           	(Air also)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)
.Wall Jump:                             UF / UB 	(in air, near edge of screen)


=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start

=====<Version History>=====

<12/27/14>
 - His Punch, Kick and Aerial throws have been tweaked
 - Fixed his Blood FX to appear properly on his basics/specials/supers. (Excluding Fatal Claw)
 - Nerfed MAX Fatal Claw

<12/7/14>
 - Changed Fatal Claw from a physical attack to a Projectile (Helper)
 - Tweaked his DF, HP as a sweep
 - Added config file to switch blood on or off. (Off as default)
 - Implemented Envshakes in Specials/Supers.

<11/18/14>
 - Tweaked his P throw.
 - Tweaked air throw.
 - Tweaked vels for BB and BBX.
 - Tweaked vels of final slash attack for Weapon X.
 - Tweaked anim for air throw attempt.
 - Some Super/Max cancel triggers have been edited.
 - Reduced block damage on some multi hitting specials/supers.
 - Implemented extended damage dampener within the HitDefs of multi-hit supers. (LVL3 Not included though.)

<10/3/14>
 - Tweaked Weapon X's Target velocities
 - Fixed Wolverine's Intros SNDs

<9/29/14>
 - Recoded Weapon X, it's much more stable now.
 - You can now mash buttons (x,y,z) to add more hits for Tornado Claw.
 - Throws have been added.

<11/30/12>
 - Added LVL3 Super: Weapon X.

<11/24/12>
 - First Beta release.

=====<Special Thanks>=====
 - Girard, Goodaldo, And Davismaximus, for helping separate Sander7113's Wolverine and releasing color-separated sprites W/Axis.
 - P.o.t.S. for the code, effects, hitsparks, formatting style
 - JMorphMan, for the code
 - DivineWolf for Feedback
 - Sander7113 and KoldSkool, For making an Awesome Wolverine that inspired me to make a version of my own.
 - Goodaldo, Girard, and C-G-U, for the palettes
 - C.A.N for Feedback and Suggestions
 - JesusZilla and TrinityMugen for Hosting my Files.
 - Saikoro for the crisp MVC2 Portraits i used for his Default Portraits.
 - HUGE thanks to DivineWolf, for tweaking some supers, specials, and throws.
 - To Anyone else who i have forgotten

=====<Disclaimer>=====

 - The Wolverine character is property of Marvel
 - The Marvel vs Capcom Series is property of Capcom
 - Capcom vs SNK is property of Capcom
 - Street Fighter 3 is property of Capcom 
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes